![]() ![]() Minecraft RTX entered beta back in April. We’re beyond excited to bring ray tracing in the world’s most popular game to millions of GeForce RTX gamers, and cannot wait to see players’ creations." He continued: "The official release of ray tracing and DLSS for Minecraft is the culmination of thousands of hours of work from dozens of engineers at Mojang, Microsoft and NVIDIA. Players on other platforms will see Minecraft’s standard visuals." "Minecraft with RTX players will by default see everything enhanced with a special Physically Based Rendering texture pack, which interplays with the ray-traced effects to further enhance your experience. "You can play all ray tracing worlds and maps on Realms and servers with other gamers using cross-platform Minecraft Bedrock game clients – for example, Minecraft on Nintendo Switch – and everyone can collaborate, build and explore together," Burnes wrote. To see this content please enable targeting cookies. What's more, two new RTX-supported worlds have come to Minecraft, bringing the total to 15. In a post on Nvidia's blog, Andrew Burnes from the company's tech marketing team wrote that this edition of Mojang's blocky blockbuster was out for Windows 10 on the Microsoft Store. ![]() ![]() The raytracing version of Minecraft is now officially out of beta. You can check out two new RTX worlds in the game. ![]()
0 Comments
![]() ![]() There's even a 'Reviewed By' list for tracking who has reviewed the clip (DOP, Director, VFX Supervisor etc.) and whether it has been sent to the studio.Īnd that's just scratching the surface of metadata in DaVinci Resolve! Not all of the available metadata will be relevant to your project, but you should spend a little time exploring the possibilities.DaVinci Resolve also has separate metadata groups for different editing departments, such as 'Audio' and 'Stereo3D and VFX'.There's a 'Camera' metadata group for inputting camera type, lens, filter, shutter etc.The 'Shot & Scene' metadata group covers descriptions, comments, keywords, people, clip color, shot type, angle, shoot day, and other details about the clip's content.Metadata are bits of information associated with source media via the 'Metadata Editor' tab. Before we dive into the detail, let's spend a moment unpacking the different types of metadata you'll come across while editing. ![]() Markers, flags, and keywords all fall under the category of ‘metadata' in DaVinci Resolve. ![]() |